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Tech and Marketplace => I need help with my game! - Technical Discussion => Topic started by: DrEric on January 06, 2017, 08:38:17 pm



Title: Capcom Ghost and Goblins to Jamma Help
Post by: DrEric on January 06, 2017, 08:38:17 pm
So I had planned on making a GNG cabaret and have it all ready to go...except for the board.

Picked up a Capcom Jamma adapter for GNG from Arcade shop and found a working board set.  I then pulled the jamma board I had in there out and plugged it in, made sure keys were right, and parts side was parts side. Powered up and nothing... no audio, video is a no go. VGA board for the LCD has no power.

Hmmm...tried another working GNG board and the same adapter, same result. Plug in a jamma board with no adapter and it powers up. Guessing the adapter is grounding out the board? Thoughts/ help please!

(http://uploads.tapatalk-cdn.com/20170107/3ae848341021947f317df30210634348.jpg)


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Title: Re: Capcom Ghost and Goblins to Jamma Help
Post by: John's Arcade on January 06, 2017, 09:02:52 pm
That looks cool. Poor Pac. :)

Post a photo. We need to double check the pinout and compare it to what you have.

GHOSTS 'N GOBLINS, Capcom
-------------------------

              SOLDER     |      PARTS
           -------------------------------
                 gnd   A | 1    gnd      
                 gnd   B | 2    gnd      
                 +5v   C | 3    +5v      
                 +5v   D | 4    +5v      
               Green   E | 5    Red      
                Sync   F | 6    Blue      
                 gnd   H | 7    gnd      
               -key-   J | 8    -key-      
             2 shot2   K | 9    1 shot2      
             2 shot1   L | 10   1 shot1      
                2 up   M | 11   1 up      
              2 down   N | 12   1 down      
              2 left   P | 13   1 left      
             2 right   R | 14   1 right      
                 gnd   S | 15   gnd
            select 2   T | 16   select 1
                (d5)   U | 17   (d4)
               coin2   V | 18   coin1
            coin gnd   W | 19   coin gnd
                       X | 20     
                       Y | 21     
       counter 2 GND   Z | 22   counter 1 GND       
           counter 2   a | 23   counter 1
              audio-   b | 24   audio+
                +12v   c | 25   +12v
             12v gnd   d | 26   12v gnd
                 gnd   e | 27   gnd
                 gnd   f | 28   gnd



Title: Re: Capcom Ghost and Goblins to Jamma Help
Post by: DrEric on January 06, 2017, 10:46:50 pm
Yeah the cab was toast and I don't ever really do that to classics, but it would have been more expensive to bring it back to PAC than buy one. 

That's the same pinout I have.  I'm guessing the adapter from arcade shop is not right. Jamma cab plays jamma no problem.


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Title: Re: Capcom Ghost and Goblins to Jamma Help
Post by: BaldiGit on January 08, 2017, 04:02:07 am
I think your right, it must be the adapter. Might be worth  mapping the adapter connections and see if something's gone awry. Have you thought of making one?


Title: Re: Capcom Ghost and Goblins to Jamma Help
Post by: DrEric on January 10, 2017, 09:52:23 pm
I made one and it was the same result. Was going at it from the wrong end people. No matter the issue, always start at the beginning.

I started to check the voltages and sure enough the +5 was all over the map fluctuating. My PS was a goner. New PS and the board and vga converter power up = 5 and 12 one he board. :)

Now the issue is no signal on the LCD. Although it had been playing when it was playing Jamma Boards. Jamma board tested again and plays. Capcom board is a No Signal. Hmmm

All I want is to play my GNG:/

Thoughts?


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Title: Re: Capcom Ghost and Goblins to Jamma Help
Post by: BaldiGit on January 13, 2017, 08:03:14 am
It could be the wiring in the adapter. I've had a 3V drop on a 2 foot cable with cheap and nasty wiring.


Title: Re: Capcom Ghost and Goblins to Jamma Help
Post by: DrEric on January 14, 2017, 11:08:00 pm
I'll check the vdc from the 5v to the cable to see if we're getting that 5. Like I said, jamma boards play no problem through that harness. Maybe it's the resolution of the LCD?


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