Title: Capcom Ghost and Goblins to Jamma Help Post by: DrEric on January 06, 2017, 08:38:17 pm So I had planned on making a GNG cabaret and have it all ready to go...except for the board.
Picked up a Capcom Jamma adapter for GNG from Arcade shop and found a working board set. I then pulled the jamma board I had in there out and plugged it in, made sure keys were right, and parts side was parts side. Powered up and nothing... no audio, video is a no go. VGA board for the LCD has no power. Hmmm...tried another working GNG board and the same adapter, same result. Plug in a jamma board with no adapter and it powers up. Guessing the adapter is grounding out the board? Thoughts/ help please! (http://uploads.tapatalk-cdn.com/20170107/3ae848341021947f317df30210634348.jpg) Sent from my iPhone using Tapatalk Title: Re: Capcom Ghost and Goblins to Jamma Help Post by: John's Arcade on January 06, 2017, 09:02:52 pm That looks cool. Poor Pac. :)
Post a photo. We need to double check the pinout and compare it to what you have. GHOSTS 'N GOBLINS, Capcom ------------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 shot1 L | 10 1 shot1 2 up M | 11 1 up 2 down N | 12 1 down 2 left P | 13 1 left 2 right R | 14 1 right gnd S | 15 gnd select 2 T | 16 select 1 (d5) U | 17 (d4) coin2 V | 18 coin1 coin gnd W | 19 coin gnd X | 20 Y | 21 counter 2 GND Z | 22 counter 1 GND counter 2 a | 23 counter 1 audio- b | 24 audio+ +12v c | 25 +12v 12v gnd d | 26 12v gnd gnd e | 27 gnd gnd f | 28 gnd Title: Re: Capcom Ghost and Goblins to Jamma Help Post by: DrEric on January 06, 2017, 10:46:50 pm Yeah the cab was toast and I don't ever really do that to classics, but it would have been more expensive to bring it back to PAC than buy one.
That's the same pinout I have. I'm guessing the adapter from arcade shop is not right. Jamma cab plays jamma no problem. Sent from my iPhone using Tapatalk Title: Re: Capcom Ghost and Goblins to Jamma Help Post by: BaldiGit on January 08, 2017, 04:02:07 am I think your right, it must be the adapter. Might be worth mapping the adapter connections and see if something's gone awry. Have you thought of making one?
Title: Re: Capcom Ghost and Goblins to Jamma Help Post by: DrEric on January 10, 2017, 09:52:23 pm I made one and it was the same result. Was going at it from the wrong end people. No matter the issue, always start at the beginning.
I started to check the voltages and sure enough the +5 was all over the map fluctuating. My PS was a goner. New PS and the board and vga converter power up = 5 and 12 one he board. :) Now the issue is no signal on the LCD. Although it had been playing when it was playing Jamma Boards. Jamma board tested again and plays. Capcom board is a No Signal. Hmmm All I want is to play my GNG:/ Thoughts? Sent from my iPhone using Tapatalk Title: Re: Capcom Ghost and Goblins to Jamma Help Post by: BaldiGit on January 13, 2017, 08:03:14 am It could be the wiring in the adapter. I've had a 3V drop on a 2 foot cable with cheap and nasty wiring.
Title: Re: Capcom Ghost and Goblins to Jamma Help Post by: DrEric on January 14, 2017, 11:08:00 pm I'll check the vdc from the 5v to the cable to see if we're getting that 5. Like I said, jamma boards play no problem through that harness. Maybe it's the resolution of the LCD?
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