Title: Asteroid Deluxe Ship Disappears- HELP?! Post by: Dig Dug on March 29, 2016, 05:00:27 pm I'm having a problem with my asteroid deluxe, the ship disappears randomly near the end of levels when most of the asteroids are gone and the screen doesn't have much left to draw. When I press the fire button the ship appears temporarily and I notice once the game warms up it happens less often. I found another person experiencing a similar problem who posted this video but I haven't heard any solutions yet...
https://www.youtube.com/watch?v=nrCOjoLAdGM Any ideas why my Asteroid Deluxe is doing this? I've spent more time searching the web and found a few others with this problem, More Info: http://www.tomshardware.com/forum/83327-13-tech-weirdness-testing-asteroids-pcbs-asteroids-deluxe From the link above: Quote A buddy of mine asked me to test some Asteroids boards in my Asteroids Deluxe (cabaret) cabinet and I noticed some strange things and thought I'd run it past RGVAC to see if this is normal or something is, in fact, wrong with these Asteroids boards. The first Asteroids board plays and sounds great, except after most of the asteroids are destroyed there is an area in the middle of the screen (where the ship starts and just above it, maybe 2 inches wide) that just seems to disappear and then reappear a second or two latter. I played several games and this repeated (it was easy to do with only one small asteroid left and I would spin the ship). The second Asteroids board had some tiny and sometimes echoed "normal sounds", like the system would start the sound, stop and then continue it. The "dun, dun, dun" was normal (sounding and volume level). That sounds like a board problem to me, but weirdly enough it did the same video goofiness as the above board did. However, it did it more often and with more asteroids on the screen. My Asteroids Deluxe (cabaret) cabinet is known, good tested and has worked fine for 3 years now. I put the AD board back in and never had any of the display issues mentioned above. Is this a problem with the boards or something the monitor doesn't like about the signal the boards are putting out??? I'd like to get one of Clay's Asteroids/Asteroids Deluxe/Lunar Lander kits, once completed, and will need to run a Asteroids board in this cabinet. Obviously, I'd like to know what is going on. Just for the record, the AR1 was rebuilt several years ago and has worked fine since then, so I believe voltages are fine. I noticed that typical resistor is burnt again, but I know what causes that and verified the harness is fine now. Any ideas? Scott C. I haven't tracked it down for sure yet. I've had this been going on for years. I know for sure i've got a deflection board that gives this behaviour regardless of the board you put in it, so i swapped out the deflection board. Game was then perfect with the bootleg board i put in there for 18 months or more. Then i start to work on the Asteroids boards that have been on the shelf forever and find a couple of the Asteroids boards make this supposedly good deflection board do it too! I have observed (back when i was trying to diagnose it) that when stuff in the middle of the screen would start to dissapear was always at the end of the level when there is very little left happening on the screen (1 tiny asteroid left, maybe none), that you could pretty much always make things come back on by firing (thus giving the beam something extra to draw) and that when the stuff dissapears, the spot killer starts to kick in. SO, my guess is that on some of these boards the Z output is too weak? (Or is it the other way round? - too strong), and so they exhibit the problem more easily, and that with my original deflection board there was something in the spot killer circuit that would make it show up even easier or more consistently, however you want to put it... Sorry, but as yet I've taken no further action with trying to resolve this. Like yourself, my own personal board and monitor combination works perfectly, so it hasn't been high priority to get to the bottom of for me. Maybe some usefulness in my reply though? :) Martin. |